§ My Work — Three Pillars

Three disciplines, one practice.

Games, stories, and code — none subordinate, none ornamental. Each pillar feeds the other two.

Turning narrative frameworks into interactive systems.

I focus on mechanics design, atmospheric world-building, and player agency — taking rich narrative frameworks and translating them into things you can actually hold a controller for.

My playable prototypes, game jam entries, and indie builds live on Itch.io.

The foundation of the Seektheghost ecosystem.

Crafting serialized novels, drawing original comics, and self-producing animated sequences that explore deep lore.

I document my creative processes, animatics, and narrative breakdowns across video platforms.

"A world has to hold weight before its language is allowed to bend."

Clean execution outside of design tools.

A technical deep-dive into core programming capabilities, open-source projects, and the engineering solutions that power my digital infrastructure.

Code is craft. The same care that goes into a panel or a line of dialogue goes into a function signature.