§ About — Persona & DNA

From lore to code, and back again.

I don't limit my storytelling to a single medium.

My journey started with a passion for narrative fiction — writing novels and drawing comics. To bring those worlds to life, I taught myself animation, which naturally became the gateway to game development.

Today, my work sits at the intersection of pure engineering and creative world-building. Every script I write informs a game mechanic; every system I engineer supports a deeper piece of lore.

The throughline is the world. The medium is whatever the world asks for next.

II. The Toolkit

Creative and technical, held in equal hand.

No percentage bars. No mastery metaphors. A tool is either in the bag or it isn't.

Creative

  • Storyboarding
  • Comic Illustration
  • 2D Animation
  • Narrative Architecture
  • Scriptwriting

Technical

  • Game Engine Mechanics
  • System Architecture
  • Frontend Engineering
  • Backend Engineering

Mediums

  • Novels
  • Comics
  • Animated Sequences
  • Interactive Games

Practices

  • World-building
  • Serialized Storytelling
  • Devlog Documentation
  • Open-source Engineering

III. The Archive